ET3 – A Future of Gaming: Brain-Computer Interfaces and Adaptive Play

Lecturer: Mike Ambinder
Fields: BCI, Video Games, Neuroscience, AI, ML, Engineering

Content

This course will cover one possible future for video game play. At the moment, video games provide a dynamic experience on several axes, but they remain relatively static with respect to the individual player experience. They are designed for the collective – they do not adapt. With the advent of improved hardware, statistical techniques, and advances in game design, the potential exists to design a new generation of gameplay where the experience is tailored to the individual as a consequence of physiological measurement of internal state. Under this framework; games may become capable of a whole lot more than entertainment.

Literature

Lecturer

Dr. Mike Ambinder received a BA in Computer Science and Psychology from Yale University and a PhD in Psychology (Visual Cognition) from The University of Illinois. He spent 15 years at Valve leading research efforts in applied psychology and game design, statistics, machine learning, and AI, economic systems design, and Brain-Computer Interfaces. He is currently the Chief Research Officer of Cognitive Explorations, a design consultancy in the games space, and the Chief Research Officer of August Interactive, a gaming startup with a focus on prosocial behavior change.

Affiliation: Cognitive Explorations, LLC; University of Washington; August Interactive